Technical Art Manager
Katelyn Malmsten
Art Skills
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Photoshop
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Concept Design
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Illustration
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Foundational sketching and drawing skills
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UI design
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Basic texturing
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Basic knowledge of Maya
General Skills
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Basic knowledge of HTML and Java
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Time management
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Team player
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Quick learner
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Works well with art direction
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Passionate about games

Education
The Art Department, 2011 – December 2013
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Major: 2D Entertainment Design
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Focus was on concept art with classes in additional topics such as industrial design, UI design, storyboarding, animation and illustration
University of Washington, B.A of Fine Arts: Drawing and Painting, 2007 – 2011
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Designed a game outline and exhibited concept and promotional illustration work as capstone project in group show at the Rome Center, 2010
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On Dean’s list for 5 consecutive quarters
Experience
Character Concept Artist
Lich Labs, January 2013 – November 2013
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Created character designs and 2D promotional assets for Children of the Void, an indie RPG
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Participated in construction of the Game Design Document, and game design meetings
Lead Concept Artist
Smubo Entertainment, March 2011 – October 2011
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Provided concept art for unpublished fantasy RPG, including characters, creatures, architectural and environmental designs
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Participated in game design meetings and had a large role in defining the visual style for the game
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Managed other artists, both 2D and 3D
2010 - present
2010 - present