Technical Art Manager

Shader for shimmerwing skyscale mount and Aurene crystals in environment. Done for Guild Wars 2 with internal tools

Kralkatorrik material for Guild Wars 2, built with internal tools

Holographic Mount Shader for Guild Wars 2, built with internal tools

Branded mount material, built for Guild Wars 2 with internal tools

Beetle material, built for Guild Wars 2 with internal tools

Doublesided foliage shader with light transmission and wind Done in Unreal Hosta mesh and textures done by Nate Castronovo

Decal shader: Using a basic PBR shader with controllable parameters for textures and surfacing, with a decal shader for additions (dirt, in this example) Done in Unreal Tank mesh/texture by Kaelibaen

Done in Unreal Rocks from Epic content

Car consisting of the following shaders: Car Paint, Tinted Glass, Metal Rims, Plastic, Cloth, Emissive Mesh by Vladislav Petrov Georgiev Done in Unreal

Done in Unreal Meshes from Epic content

Done in Unreal Meshes from Epic content

Ice shader with subsurface scattering and rim lighting Done in Unreal Meshes and textures from Epic content

Ship with grime shader applied using a rust texture. This shader has parameters for a mask of the rust texture, strength of the upvector, and for surface qualities like roughness and specularity. Mesh and ship texture from the Military Ship Pack by Ruslan Nazirov

These are several variations achievable with the grime shader using a dirt texture. Left: Using a mask texture to define the location of the dirt texture as a decal. Up vector parameters set to zero. Middle: Setting the upvector parameters to non-zero values Right: Using a fully solid mask texture so that dirt covers the entirety Done in Unreal Tank mesh/texture by Kaelibaen

A collection showing a variety of materials and shader techniques. From glass to metals, organic surfaces, cel shading, screen-positioned textures, and more.

Water shader using flow map and normal to create surface variations and movement Done in Unreal Meshes from Epic content